Relive the glories of Nelson at Trafalgar or Hawke at Quiberon Bay, or perhaps try your hand at a little piracy with this set of wargame rules for naval battles in the age of sail. Each player can easily command one ship or several; the rules are designed to work equally well for a single frigate chasing down a privateer or a large-scale fleet action with multiple players on each side. The basic rules are written with the emphasis on a fast, fun game full of incident, while optional rules add a greater level of historical realism and detail. The book includes sample scenarios and a campaign system as well as printed sheets of color ship counters, so no miniatures are required to get started.