|Pages/Publication Date:||192 / 2019|
"Do not read this book," advises Pierre Berloquin in his introduction. "Play it!" One of France's leading puzzle book authors, Berloquin has cleverly reinterpreted six of Arthur Conan Doyle's Sherlock Holmes stories into six chapters packed with clues, characters, occurrences, and a score of puzzles for Holmes and Watson to solve, whether cryptograms, crosswords, ciphers, or logic puzzles. Each chapter also contains a map to tear out and keep with you as you work through the clues, and each puzzle solved will lead you to another one, as you move around the map like a maze, just as Holmes would. Throughout, you might notice a misspelling or two—those are clues as well.